I think I've just upset Hideki Kamiya. A day after Scalebound was properly revealed at Microsoft's Gamescom conference, we're assembled in a crowded room in the platform holder's sprawling booth, about a dozen journalists lining the walls as we're shown an extended demo of the action RPG. The reception hasn't been as great as some might have anticipated: there were grumbles about the frame-rate, although as the presenters here are at pains to point out, this is all from a pre-alpha build. There's been concern, too, that it's a grab-bag of existing ideas, and it's hard to see the Platinum sparkle beneath some generic dressing.
And so Kamiya's likely tired of the inane questions that are thrown his way in presentations like this: someone asks when the game's coming out (it's down for the end of next year, as announced in yesterday's show), followed up by a question about how large the open world map will be (big, apparently, to accommodate the dragon that fights by your side). I don't think I help matters particularly when I point out that Scalebound's lead character Drew, a spunky teen who dons a pair of Beats headphones before he goes into battle, seems like something of a jerk, and ask whether he's deliberately obnoxious.
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