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Face-Off: Mad Max

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  • Face-Off: Mad Max

    Our first look at Mad Max showed Avalanche Studios handing in a solid cross-platform conversion where the visually stunning open world wasteland is given the full 1080p treatment on both PS4 and Xbox One, with almost identical visual features and performance. Aside from a couple of mostly irrelevant visual anomalies, it's a great example of a cross-platform project done right - both Xbox One and PS4 owners can buy the game, knowing that they haven't been short-changed in terms of graphics or gameplay.
    With that solid console showing in mind, how does the PC version hold up? Avalanche Studios lead development on PC first, with the engine designed to scale across multiple platforms. This allows for the potential of higher quality assets and better effects work targeting high-end gaming rigs, while the consoles and lower-end computers get by with lower graphical settings. In the case of Mad Max though, it appears that Avalanche has targeted the high-end experience across all formats, with PS4, Xbox One, and PC all sharing a similar standard of visual quality. The main difference here comes down to being able to power past 1080p resolutions on PC while delivering gameplay at a slick 60fps, though we see some small refinements in other areas.
    Selecting 1080p resolution to match up with our console captures, initial impressions reveal a similar level of image quality across all versions. What we suspect is a custom post-process anti-aliasing solution is in play providing generally excellent levels of edge-smoothing across the vast desert plans and rolling sand dunes of the wasteland. Sub-pixel shimmering remains a bugbear when exploring the various outposts dotted about the environments, but otherwise image quality is generally solid.
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