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Xbox Live Indie Games is no more

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  • Xbox Live Indie Games is no more

    Farewell, then, to the oft-mocked and rarely promoted Xbox Live Indie Games service. Microsoft has announced that as of yesterday, 9 September, no new sign ups will be accepted and it is beginning "the sunsetting process" for indie self-publishing on Xbox 360.
    Those who are already part of the program, and working on games, have exactly one year to finish off their projects. One year after that, in September 2017, the indie marketplace will be closed for good and the XNA developer website mothballed. All indie games that have been purchased can still be downloaded and played. "Over the next two years we'll be working with game conservationists and creators to preserve the legacy of XBLIG content", said Chris Charla, head of the ID@Xbox program which has replaced XBLIG.
    Few will be surprised by the decision. When the Xbox One launched without the Indie Games channel it was clear that the project had run its course. Even before then, in 2013 development was halted on the XNA codebase that XBLIG relied upon, prompting many developers to see the writing on the wall. Most notoriously, in 2011, during one of the Xbox 360's many dashboard updates, the Indie Games channel was pushed to the background, hidden behind a generic icon of a woman in a green hoodie and the caption "GAME TYPE". Although Microsoft relented after developer backlash, it was a clear indicator that the scheme's proliferation of cheap and cheesy avatar gimmicks and Minecraft clones wasn't a comfortable fit with the advertising-led ambitions of the Xbox platform.
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