Spy movies have understood asymmetrical co-operation for ages. That's a complicated way of saying that they have found the beauty, the thrill, in one person opening a door remotely so that another may move through it.This is the thrust of Clandestine, too, an espionage game that's currently chugging along in Early Access. Clandestine is undeniably roughly hewn - and it's actually pretty expensive - but it also knows exactly what it's about. It's a co-op affair in which one person sneaks and another enables that sneaking. Open that door for me, take out that camera. Panic!
Philosophically, it reminds me of Uplink a little, the Introversion hacking game that felt uncommonly cinematic due to the fact it actually looked like a piece of utility software. Uplink was cinematic because it managed to put you in the movie - you and the computer you were tapping away at as you bugged and ran interference. Clandestine's a lot more of a traditional action game - if you're playing the spy role, anyway - but it still has that real-world thrill. It still makes you ask your accomplice to do your bidding, and then you see your requests enacted in the world on the screen.
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