In one of the year's most pleasantly surprising releases, Platinum Games applies its mastery of arcade-style action titles to a beloved franchise, producing one of the best Transformers games of the last decade.*Transformers: Devastation captures the look and feel of the original cartoon with a careful use of cel-shaded and hand-drawn texture work, giving us the tangible depth of 3D modelling with the nostalgic style of 1980s art. The Bayonetta developer provides a solid Transformers experience across PS4, Xbox One and PC, featuring the same core assets and effects work. The use of 16x anisotropic filtering means we see cleanly filtered textures that hold up at oblique angles - an unusual situation for a PS4 and Xbox One title, along with full resolution alpha effects for smoke and particles, and parity in the implementation of the cel-shading technique used to help recreate the look and 'feel' of the original cartoon. Essentially, PS4 and Xbox One run at similar settings to the PC game's highest preset, though differences crop up in a few areas.
Both consoles run natively at 1080p and use post-process anti-aliasing, albeit with variable results. Pixel popping is visible on distant scenery and foliage is devoid of coverage. Image quality could be improved, but as it stands the PS4 game appears cleaner and more refined than Xbox One, which seems to be using a lower quality post-AA implementation. Jaggies are more noticeable across long edges and distant scenery on the Microsoft platform, creating a slightly rougher look to the overall presentation.
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