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Preparing your PC for Star Wars: Battlefront

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  • Preparing your PC for Star Wars: Battlefront

    The Star Wars: Battlefront beta concluded a few days ago and DICE can seemingly rest easy - the nightmares of the Battlefield 4 era look to be over, server stability held up despite the immense load caused by a cumulative 9m users, and what was presented was a remarkably solid piece of code - good news, bearing in mind that the game releases in just a few short weeks. The beta also allowed us to profile the revised Frostbite 3 engine across a range of graphics hardware, allowing us to put together this performance preview with settings and hardware recommendations.
    We can assume that DICE will continue to optimise the game up until release, and we strongly suspect that at least one of the major GPU vendors will be looking to tighten up performance via driver updates, but so close to launch, we aren't expecting massive changes between now and the full November 17th release.
    In putting this performance preview today, we used the console versions as a base on which to define the core experience, attempting to match PC presets with the PS4 presentation. Why use console-equivalent settings as our foundation? Well, we can safely assume that this offers the best 'bang for the buck' in terms of what can be done with limited graphics resources. On top of that, dropping down too low in terms of PC's global presets kills off key effects present on PS4 and Xbox One - the immense tessellated geometry effect in the environments, for example.
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