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The making of Uncharted: the Nathan Drake Collection

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  • The making of Uncharted: the Nathan Drake Collection

    Sony's big first party game for the holiday season is a remaster - but not just any remaster. Uncharted: the Nathan Drake Collection is a beautiful recreation of three of PlayStation 3's finest games, upgraded not just with higher resolutions and smoother frame-rates, but with top-to-bottom improvements of the original artwork, with enhancements made across the board. This works in combination with new gameplay modes along with a comprehensive re-evaluation core gameplay systems. We've previously dissected Drake's Fortune, Among Thieves and Drake's Deception in depth, but we still wanted to learn more about how this exceptional project was put together.
    Happily, the developers at Bluepoint Games were more than happy to talk about the efforts they put into the game, and as expected, there's a remarkable story to tell here. Marco Thrush - Bluepoint owner and CTO - talks us through the development, from the firm's efforts to improve the original games so that they're as good as you remember them, through to the techniques employed in improving the original titles.
    There are some surprises here. For example, Naughty Dog's work on The Last of Us Remastered could only go so far, as the original game was based on the Uncharted 2 engine, making it unsuitable for the Uncharted 3 port. There are also details on the lighting enhancements that improved the classic Uncharted 2. And we get answers on just how Bluepoint managed to cram three Blu-ray-based PS3 games onto one PS4 disc. It's a unique insight into the creation of a remarkable project and we're happy to share it with you.
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