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Legacy of the Void's campaign seems a fitting end to StarCraft 2

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  • Legacy of the Void's campaign seems a fitting end to StarCraft 2

    The protoss finally have their turn. Those that must construct additional pylons have waited more than five years now for their own StarCraft 2 campaign - an unfortunate side effect that comes with splitting the story across three parts. But here we are, at the very end, and that brings with it some different expectations. Not only will Legacy of the Void conclude a story that first began in 1998, but this is also Blizzard's last chance to show players what a StarCraft 2 campaign can achieve.
    "With each expansion," explains lead producer, Tim Morten, "the team has learned more and more, and for Legacy of Void that means a lot of unique mission mechanics. We've designed one encounter to work like a tug of war, where you'll need to have more units behind your hero to progress, but if you have less than the enemy you'll fall back. There's a mission in which you build your base on a space platform that's actually moveable, and then move that around the map to acquire resources. Really on a mission by mission basis, there's a lot more going on here."
    These sound like interesting examples, but as I sat down to play around with the new campaign I was just delighted to see the protoss getting some love from Blizzard's cinematic department. We're used to seeing Zeratul pop up from time to time, but Legacy of the Void starts big: the protoss returning to Aiur, their lost homeworld. The opening shot centers on the planet's surface and slowly pulls back to reveal an entire armada of protoss ships. Aboard each vessel, a group of templar stand and look down towards the home that was taken from them. The StarCraft story isn't for everyone, but if you've bought into it at all, this is the stuff that gives you goosebumps.
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