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Hard West review

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  • Hard West review

    From start to finish, the Gunfight at the OK Corral lasted 30 seconds which, incidentally, is about how long it takes to grasp the concept of Hard West. CreativeForge Games has produced a turn-based strategy game with a dark, supernatural story set in the wild west. Think XCOM, but with cowboys (howdy, commander).
    The reasons why it's an interesting game, however, require a more detailed explanation. Hard West is deeply ambitious; it boasts a few mechanics that could prop up a game like this on their own. Combined, they make for a refreshing take on the genre that - in spite of its faults - is rather special. We'll start, as all good westerns do, with a bit of story.
    Hard West's campaign is split into eight separate chapters or scenarios; each one centred around a particular character. These scenarios (each one of which can be completed comfortably in one sitting) often intertwine, allowing you to explore the same story from both sides. In one instance, the person you just spent a whole chapter controlling becomes the elusive figure your new character is hell-bent on killing. It's an interesting approach that keeps the campaign from feeling like one long slog, and it offers up a good deal of mission variety.
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