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Only in Dreams: Addressing the tricky question of what Media Molecule's latest is abo

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  • Only in Dreams: Addressing the tricky question of what Media Molecule's latest is abo

    Here's a question that's become familiar in recent years: what is it you actually do in this game then? Sean Murray of Hello Games, the small studio behind the mind-bogglingly large No Man's Sky, has been fielding it for a while, and now it's the turn of Media Molecule on behalf of its ambitious PlayStation 4 exclusive Dreams. Alex Evans, Dreams' technical director and the studio's co-founder, is something of a veteran in this regard - rewind a few years to a time before LittleBigPlanet's release in 2008, when all there was to go on was a high-minded GDC demo, and it's a question that was being asked regularly. This is a studio with a knack, it seems, for making games that can be impossible to pin down at first sight.
    If you wanted to be super reductive, LittleBigPlanet was a bouncy, physics-led platformer at its very core. The short answer this time around? "You explore, you play puzzles, you go on an adventure," Evans explains as we sit cross-legged on the show floor at PlayStation Experience, fresh from taking an hour's guided tour of the creation tools in Dreams, time spent straining a little to see where the game kicks in.
    It's the long answer, though, where it gets really interesting.
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