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Ultimate Chicken Horse is an early frontrunner for game of 2016

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  • Ultimate Chicken Horse is an early frontrunner for game of 2016

    Ultimate Chicken Horse is not a dancing game, but it did make me dance. I am not alone in this. At the end of each preposterous challenge your character - be it a chicken, horse, raccoon, lamb or gecko - will get jiggy with it, should they reach their goal. This doesn't happen very often, so it's worth celebrating. The papercraft aesthetic may resemble a cutesy South Park at a glance, but it's so expressive that each animal avatar has their own unique version of waving their hooves/paws/talons in the air like they just don't care. I've yet to play a match of Ultimate Chicken Horse where somebody doesn't emulate their avatar's gloating behaviour.
    What makes Ultimate Chicken Horse such a joy is its incredibly novel premise that merges the DIY nature of Super Mario Maker with competitive platforming. Up to four players are tasked with traipsing through a tiny obstacle course (about two screens in scope) and making it to the finish line. The kicker is that the players construct the obstacle course themselves.
    Before each round everyone picks a piece of single scenery to place into the environment. These start out innocent enough, with simple planks and staircases making for a smooth run that most will survive. But after the first round things get deadly. You're now given the option to plant auto-firing crossbows, barbed wire, trapdoors, spinning saw blades, black holes, propellor-based platforms, cannons and more into the stage. After a few brief rounds your once modest setting goes from a tutorial level to an impenetrable gauntlet of death.
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