Omitted completely in Bethesda's latest release notes, patch 1.03 has boosted Fallout 4's visual settings on PS4 and Xbox One. The update weighs in at 500MB on each console, and makes surprising improvements to draw distance settings for geometry and foliage. It's a great addition to the game that pulls it closer to the look of PC's higher 'fade' settings, but is there a trade-off in play on console - and does this advantage come at any cost to their performance?We're pleased to say it doesn't in general and both consoles hand in with near identical grades of performance before and after the latest update is applied. However, PS4 suffers somewhat in the transition in one area in particular: Diamond City. In this case, performance drops by 2-3fps on average on overlooking the centre, dragging frame-rate down in comparison to version 1.02. This is not an issue on Xbox One, which turns in identical readings while rising in a lift behind the city.
Fortunately, the Diamond City portion of Fallout 4 is the only area in our test suite that is affected negatively on PlayStation 4. Every other segment - from a Deathclaw battle in Concord to shootouts on top of the Corvega factory - run with precisely the same level of performance as before (including a lengthy bout of play at near 20fps for the latter). In other words, patch 1.03 does very little to improve performance as a whole on either console, and where it dropped on patch 1.02, we still have significant issues here.
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