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Face-Off: Rocket League

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  • Face-Off: Rocket League

    Rocket League is one of the great surprises of this console generation; a regular, high-octane evening fixture for its many PS4 and PC fans since arriving eight months ago. Built on Unreal Engine 3, this is precisely the type of arcade experience we'd have expected to play on Xbox Live last generation - and yet until yesterday, no Xbox One version was available. We're pleased to report the wait has been worthwhile though, and developer Psyonix turns in a superb rendition of the game on Microsoft's machine.
    For starters Xbox One runs at a native 1920x1080 resolution - just like PS4 - and this qualifies it for crisp views across the playing field. One snag is that there's no post-process anti-aliasing in effect on either console version, accounting for the rougher appearance to the game. Despite the high pixel count, each stadium's grass shaders and neon lights produce a lot of pixel crawl in motion - and both consoles end up matching the look of PC with no anti-aliasing enabled.
    Image quality is best described as 'sharp' on console, but it's intriguing to see the path not taken - and on PC we can do exactly that. Three quality presets for FXAA are on show, plus an MLAA mode (a similar post-process filter that attacks high contrast points within a frame). Unfortunately, even the high FXAA setting produces far too much residual blurring - fine specular details on the cars and grass take a sharp hit with any mode, and the results simply don't flatter Rocket League's aesthetic.
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