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Finding the fun in Star Citizen

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  • Finding the fun in Star Citizen

    What is Star Citizen? It's so big now it seems almost incomprehensible. $100m - that's a hell of a budget, let alone raised through crowdfunding. No-one saw it coming, everything ballooned in scope and scale, and no-one seems to know what it is any more.
    Isn't Star Citizen all modules? That's one I hear a lot. The answer is yes, sort of, in that key clumps of Star Citizen are built in modules that will be brought together as a whole for the final game. Examples are Arena Commander and Star Marine, separate game modes accessible from the menu. Arena Commander is all about flying (complete with tutorials and single-player or multiplayer battles) and Star Marine does similar for on-foot action, but that isn't implemented yet. There will also be Squadron 42, a standalone, story-led, single-player game based in the same setting. But the main event is the Universe, where all those elements merge in one persistent online world.
    That Universe has only just been born, launching with Alpha 2.0 at the very end of last year (it's now 2.2). It lets you test the basics: spawn a spaceship on a landing pad at a space station, and climb aboard and pilot it to one of a dozen or more destinations. Most of the destinations are identical Com Array satellites that are under attack by pirates, and they need manually rebooting by you, which you do by leaving your spaceship and astronauting over and into them. And the first time you do this, it's great, jumping out into deep dark space with only your breathing in your helmet for company. Couple that with stunning presentation and there are memorable moments close at hand
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