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Resident Evil - 20 years on

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  • Resident Evil - 20 years on

    Editor's note: This week saw the 20th anniversary of Capcom's Resident Evil - or Biohazard, if you prefer - and to mark the occasion Rich Stanton looks back at the original. This article was originally published earlier this week.
    On the 20th anniversary of a game like Resident Evil there are going to be a hundred articles about Jill sandwiches, bad acting, and all those other encrusted details that accumulate over time. Gaming is a technology-led medium and so, as time passes, such easy trivialities come to define masterpieces that deserve better.
    Biohazard, which would be re-named Resident Evil for the western market, began as a remake of an earlier Capcom game. The 1989 NES title Sweet Home, based on a Japanese movie of the same name, was a mesh of horror and RPG where a group of five documentary-makers are trapped in a labyrinthine mansion filled with monsters. Among Sweet Home's more interesting features are that each of the characters can die permanently, each has a particular skill required at points in the game, and there are five different endings depending on who survives.
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