The mixed reception for the Spectrum Vega and Elite's maligned Bluetooth keyboard may have dulled the resurgence of 8-bit gaming lately, but the announcement of the Spectrum Next computer proves that there's still life - and love - in the old machines. And it's with good reason; the Eighties 8-bit home computer software scene in the UK was a hotbed of invention and discovery. From the primitive games of the ZX81 to the system-stretching marvels on the three most popular machines in the UK, the ZX Spectrum, Amstrad CPC and Commodore 64, new concepts, gameplay elements and marketing ploys were devised constantly throughout the decade. Many of them echo today, and indeed contemporary gaming owes plenty of debt - or at least knowing nods - to these trailblazing pioneers. Here are ten examples of how home computer video games of this era made helped make gaming what it is today - for better or for worse.Local multiplayer may be dying out in this age of internet gaming, but there's no doubt it was a key step in getting there in the first place. Back in the 80s, the majority of home computer gamers played alone, so gaming with a friend always felt fresh and oddly exciting. Ocean's Top Gun, a license of the US Airforce advert/movie was an unexpected hit for the Manchester software house as, after a series of disappointing duds, expectations were low. Focusing on the air combat theme of the movie (let's face it, there was little else to it), Top Gun was one of the first games to concentrate solely on split-screen local multiplayer. Each player took control of an Eagle jet fighter with the only purpose to shoot your opponent down three times. Top Gun had a single player version, but its AI was poor and the mode felt tacked on. Sound familiar?
Of course, it wasn't downloadable, but publishers selling extra content to extract more cash out of punters is hardly a new thing. There are plenty of examples, but perhaps the closest in terms of the longevity that DLC can provide (as well as the cheekiness of unlockable disc content) is with strategy titles. Julian Gollop's Laser Squad came with a small set of scenarios including eliminating a troublesome arms dealer ("The Assassins") and escorting a set of captives from an underground prison ("Rescue From The Mines"). The game was a forerunner itself thanks to its line-of-sight combat and action-point driven gameplay, these and other tactical elements combining neatly with a simple and intuitive interface. Its original 8-bit release contained just three missions, with a further two audaciously offered via mail-order. A subsequent re-release included all five of these missions with yet another two ("The Stardrive" and "Laser Platoon") available by mail-order. Thanks to a stiff AI challenge, plus the two-player option, Laser Squad and its numerous missions were good value for money, despite the nagging feeling customers were being exploited, albeit thanks to a superbly-balanced game.
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