After pumping over 60 hours into DICE's Star Wars Battlefront, I should finally admit that I've quite enjoyed this wilfully simple brand of multiplayer shooting, dressed up with all the bells and whistles and thwomping lasers you'd expect of a premium licensed product. Sometimes, it's just lovely to play something that's positively mindless, especially when it does such a grand job of swaddling you in nostalgia with its handsomely realised dioramas and sumptuous aesthetic. Battlefront's not a great game - far from it - but it's a perfectly good one. As is to be expected from a DICE joint, it's a much better one now than at launch too. The patch that accompanied yesterday's DLC drop marks the most significant step forward yet, and it marks a slight philosophical change in how Battlefront's played - and it's totally for the better.
At launch, Battlefront had moved away from the squads that were at the heart of DICE's Battlefield, restricting squad size to two players and not doing much to encourage co-operative play. You're still limited to playing in pairs, but after yesterday's patch there's now an active reason to work together - sticking close to your partner will reduce the cooldown on your Star Cards, while enemies that slay your teammate are outlined briefly in red allowing you to rush in for a revenge kill.
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