Holopoint is a VR archery game, and it's almost impossible to explain why it's so good without sounding like a wanker. It doesn't look like much. You're in a dojo, and some blue cubes straight out of My First Unity Project hang in the air around you. You shoot arrows at those, holding your bow in one hand and drawing back the arrow with the other. Sometimes they shoot at you. Eventually some holographic samurai show up and wade slowly toward you from all sides, feet sliding across the floor in a mismatched animation. You shoot these also.Nothing about that sounds terribly good, so you have to start talking about what it feels like to do these things, what they bring out in you, what you become. Like a wanker.
It's a room-scale VR game, so when one of these shooty-cubes spawns behind you, you have to physically turn around to shoot an arrow at it. And when they shoot back, the only way to avoid getting hit is to physically dodge. Since these cubes show up in increasing numbers, pretty soon you're drawing, aiming, and firing your bow at one target whilst dodging a bullet from another. This is when it starts to get cool.
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