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The story behind War for the Overworld's messy development

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  • The story behind War for the Overworld's messy development

    When I first met Josh Bishop back in November 2012, he was a wide-eyed 20-year-old computer science student from Brighton who had banded together with fellow Dungeon Keeper super fans to crowdfund a spiritual successor called War for the Overworld.
    Now, three-and-a-half years later, I meet Josh again, this time in an office tucked away in the busy heart of Brighton town centre. He's not exactly battle-scarred by the journey that began with over £200,000 raised on Kickstarter, but in his eyes I detect a glint of newfound wisdom, in his voice the determination of someone who's been through the video game indie wringer - and survived to tell the tale.
    Josh's story is not his own. He heads up a small group of developers called Brightrock Games. Its office, I'm surprised to discover, is the very same Eurogamer - and its parent company, Gamer Network - called home before we relocated to an office just down the road in spring 2011. I'm fascinated to see what Josh has done with the place.
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