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Gears of War 4's campaign feels like an Epic revival

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  • Gears of War 4's campaign feels like an Epic revival

    The views may be pleasantly apocalyptic, and the second act may feature a motorbike duel with a robot B52, but it's the little things that really sell me on Gears of War 4 - the surprisingly delicate way it both harkens back to and departs from Epic's original cover-shooters. The fact that Swarm footsoldiers rush you when they're close to death, for example, where their Locust predecessors would often dig in till the bitter end. The presence of branching path sections that ask teams of two to support one another across a gulf, a classic Gears device enlivened by the addition of flying enemies and eccentric new flavours of sniper rifle.
    And then there's the Overkill shotgun, which perhaps encapsulates how well the Coalition understands the series it has inherited. On the surface it's a quad-barrelled monster worthy of Painkiller, but in practice the Overkill is a flexible instrument that, much like the famous Active Reload mechanic, challenges you to keep a cool head under pressure.
    Simply pull the trigger and you'll fire all four barrels at once to shattering effect. But if you hold the trigger, pause and release, you'll fire each pair of barrels separately for a tighter spread, allowing you to dent targets at range and really make the most of your ammo. Shotguns have always been Gears of War's principal skill weapons, the roaring Sphinxes that gate access to the upper echelons of competitive multiplayer. With the Overkill, the Coalition has crafted both an elegant tool for returning Gnasher pros and a bloodthirsty treat for the rest of us.
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