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"We got caught in a s***storm"

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  • "We got caught in a s***storm"

    In October 2010, a little-known Spanish developer, backed by a veteran Konami employee finally given his shot at the bigtime, released a reboot of one of the most beloved Japanese-created games of all time. Despite concern among the franchise's most ardent fans, Castlevania: Lords of Shadow launched to critical and commercial acclaim. The overlords at Konami were pleased.
    Off the back of this success, developer MercurySteam and producer Dave Cox were charged with creating more Lords of Shadow games. A Metroid-inspired 2D game called Mirror of Fate for Nintendo 3DS was followed, in 2014, by a sequel proper. But Lords of Shadow 2 failed to hit the high notes set by its predecessor, and reviews were harsh. Here's our own Christian Donlan on the sequel:
    "Sharpening the disappointment is the fact that the team at MercurySteam has already made a good game, and perhaps had an opportunity here to make a great one. The first Lords of Shadow was a sweet surprise. The follow-up is a hostage to a story it tells badly, and a prisoner within a dull urban maze that refuses to become a characterful exploratory playground. To live on but to be diminished - that's the fate of the vampire in Castlevania's lore. Sadly, it's a bit of an epitaph for this well-meaning but bloated game as a whole."
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