Next week marks a year since Bungie added a microtransaction store and its paid-for Silver currency into the world of Destiny.
With new expansion Rise of Iron released and its second weekly reset now settled onto servers, it's a good time to examine how Destiny continues to manage the impact of paid-for extras on its meticulous metagame while also having to cope with the continual strains of running a live game and keeping its ravenous fanbase happy.
Wrapped around the existing in-game character of Tess Everis and then given its own narrative backstory, Destiny's Eververse microtransaction store opened for business simply as a way to buy more Destiny emotes such as silly dances or gestures. (I bought the Carlton dance and still use it regularly).
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With new expansion Rise of Iron released and its second weekly reset now settled onto servers, it's a good time to examine how Destiny continues to manage the impact of paid-for extras on its meticulous metagame while also having to cope with the continual strains of running a live game and keeping its ravenous fanbase happy.
Wrapped around the existing in-game character of Tess Everis and then given its own narrative backstory, Destiny's Eververse microtransaction store opened for business simply as a way to buy more Destiny emotes such as silly dances or gestures. (I bought the Carlton dance and still use it regularly).
Read more…
More...