Announcement

Collapse
No announcement yet.

Divinity: Original Sin 2 is already good - but there's important stuff coming that co

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Divinity: Original Sin 2 is already good - but there's important stuff coming that co

    Even after playing the Early Access version of Divinity: Original Sin 2 for nearly 20 hours I didn't understand why I would want my party members to work against each other. It's one of the big ideas in the sequel, one of the big ways the story will improve on Divinity: Original Sin 1's - this idea that people in your party are in competition with one another. In multiplayer you're even actively encouraged to stitch your friends up, which is something we've written about before. But in single-player, where you control the party members, why would you do it?
    Turns out I didn't quite understand - both about competing party members and about other things that either aren't working properly yet, or aren't implemented, in the Divinity: Original Sin 2 Early Access build. I find that out when I speak with the founder and creative director of Larian Studios, Swen Vincke, after my Early Access playthrough. He puts me straight in the hope I can put you straight, too.
    "There is something that is missing in Early Access and that is why you're confused," he tells me. "It's party relations and it's scripting for the companions. Currently what you're doing is you're controlling your party members as if you were to control them all in multiplayer - and that will not be the case when you're playing single-player."
    Read more…


    More...
Working...
X