When Rise of the Tomb Raider hit the PlayStation 4 earlier this month we were pleased to discover a number of enhancements over the previous console iterations of the game. Unfortunately, there was one bugbear that ultimately limited the game's potential - input latency. The original Xbox One release suffered from a large dead zone and noticeable input lag during gameplay and the brand new PlayStation 4 version exhibited the very same problem.As of version 1.04, however, this is no longer the case on the PS4 version. Developer Nixxes has heard our plea and completely eliminated the issue bringing the PS4 version in line with the PC and Xbox 360 versions of the game, neither of which suffer from this issue. It's revelatory change that greatly improves the game's combat by allowing players to more accurately aim its selection of precision weaponry. We had no issue pulling off headshots in version 1.04 versus our original experience which made the game much more difficult to play.
When the patch was initially released some users did report new crashes resulting in an error code CE-34878-0 but it appears that the problem was tied into network issues. If you still run into this error, disabling the network connection will solve it, but by this point, it really shouldn't be a problem. We didn't run into any crashes while testing version 1.04.
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