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Why are some PS4 Pro titles running slower than base hardware?

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  • Why are some PS4 Pro titles running slower than base hardware?

    PlayStation 4 Pro testing continues at Digital Foundry and while impressions remain positive for what this system is capable of - especially when paired with a 4K display - there's an aspect of platform performance affecting some games that we find concerning. Several titles are running at lower performance levels than the base PlayStation 4 versions, presumably owing to higher resolution support. As we understand it, this constitutes a fail according to Sony's technical requirements for developers, so it's fair to say that we were not expecting to see this issue manifest in completed launch software.
    It's certainly not a universal issue that applies to all software (many of the upgrades we've seen so far have been tremendous) and the extent of the issue varies not just from title to title but also from scene to scene in affected releases. However, the bottom line is this: for games like Skyrim, The Last of Us and Mantis Burn Racing, gameplay will actually be smoother overall on base PlayStation 4 hardware. Deus Ex: Mankind Divided is a little more complicated: we find that some scenes play at a noticeably lower frame-rate, while others hand in more consistent performance overall.
    For 1080p support, the Pro down-samples the 4K mode for all of these titles, offering enhanced image quality via super-sampling. However, the areas where performance is degraded remain impacted when running on a full HD display - meaning that there's nothing that Pro owners can do to get a smoother experience overall on these titles. In fact, the base PlayStation 4 will run these releases at a higher performance level overall at the expense of some image quality.
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