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Tech Analysis: Gravity Rush 2

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  • Tech Analysis: Gravity Rush 2

    We're just three weeks into 2017 and already we have a brand-new PS4 platform exclusive in the form of Gravity Rush 2 - Sony Japan's physics defying action game. With the original release created with PlayStation Vita in mind, we were excited to see what the development team could achieve on much more powerful hardware. The opportunity to push environment complexity and interactions through the roof offers a huge amount of potential, so we were eager to check that out - and to put the PS4 Pro features through their paces.
    Let's start with the basics - Gravity Rush 2 has been in development for five years now and was designed specifically for the standard base PlayStation 4. With that in mind, it should come as no surprise that the game operates at a native 1920x1080 paired with an efficient form of post-process anti-aliasing that helps avoid temporal shimmering and jagged edges. Image quality is a strong point here, which is impressive considering the bright colors and huge draw distance on display.
    The PlayStation 4 Pro, on the other hand, dropped just prior to the game's original release date of early December so it stands to reason that the development team would not have built in support for the new system from the ground up. The results are intriguing though, with pixel counting suggesting a native 2160p - but there is more to this tale.
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