Announcement

Collapse
No announcement yet.

Face-Off: For Honor

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Face-Off: For Honor

    As console comparisons go, a Face-Off between PS4 and Xbox One versions of For Honor would be pointless to an almost spectacular degree. In every way that matters, these two versions of the game are essentially identical - to a degree we've not seen for some time. We'll cover off the details of that, but there is a game-changing experience amongst the For Honor line-up. It's not PS4 Pro - although Ubisoft has done a great job here - but rather the PC release. For Honor is a superb fighting game, but it's pegged to 30fps. On PC, the sky's the limit.
    On the face of it, For Honor does indeed look like some kind of hybrid of the Dark Souls games, merged with crowd-level brawling of Dynasty Warriors with additional, MOBA-like overtones. But as Wes pointed out in his impressions piece, it's better to think of For Honor as a third-person Soul Calibur.
    And with that in mind, there's a certain air of frustration and uncertainty around the control mechanics of the game. There is weight and heft to the weaponry, which almost feels like an overly intrusive amount of input lag. But it isn't really - the game is designed like this. It's intrinsic to the mechanics, but the difference with the PC version is that running the game at 60fps serves to remove the doubt. There's a reason that fighting games are usually designed to refresh in line with a 60Hz monitor - it's to ensure a low latency interface, and crisp response.
    Read more…


    More...
Working...
X