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God of War director explains why entire game has no camera cuts

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  • God of War director explains why entire game has no camera cuts

    God of War (AKA Dad of War) is being described as a soft reboot for the series, as Kratos enters the world of Norse mythology for the first time alongside his son. The changes aren't just limited to the game's setting, however.
    As we first saw in gameplay revealed at E3 2016, God of War has replaced its fixed cinematic camera shots with one positioned over Kratos' shoulder and the combat has been drastically reworked. The series which popularised Quick Time Events is ditching them altogether and, as I discovered in my interview with game director Corey Barlog, is also losing camera cuts. Things won't be the same in the world of the Norse gods.
    Barlog was hired as lead animator for the original God of War back in the early 2000s, before being promoted to game director for its critically acclaimed sequel. After writing the script for God of War 3, he left Sony's Santa Monica Studio before the game was completed.
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