It is, if you want to look at it one way, simply more of the same. Splatoon 2's single-player doesn't offer up any big twists or surprises on the original's formula (okay, there is one delicious plot twist that I'll let you discover on your own), but that's not to say it doesn't have the ability to delight you over the course of its adventure. Like the original Splatoon, the sequel's single-player is partitioned off from the main event, accessible via a sewer in the central hub. This time your guide is Marie, one half of The Squid Sisters, who's in pursuit of her missing sister Callie (who seems to have suffered a cruel fate after having lost the original Splatoon's final Splatfest). All of which provides the slimmest of excuses for Nintendo to offer a series of impressive sketches around its ink-fuelled premise.
There's a bit more confidence in how Splatoon 2 carries itself, and a bit more craft to its levels. There's a bit more focus, too - whereas last time out it felt like some sweet, half-formed spin-off to Super Mario Sunshine, this time out it feels more like the real deal. Splatoon 2 offers a single player adventure that's as deftly made as any mainline Mario game, an elegant exercise in taking a simple mechanic - in this instance shooting colourful jets of ink - and stretching it to near breaking point. The ingenuity and engineering on display here are something to savour.
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