Ubisoft could not have chosen a more fitting setting for Assassin's Creed 3 than the American Revolution. The series feels on the brink of change, ready to shed some of the uglier points of its history. The first thing I do in Assassin's Creed games is climb. I find the highest building I can and scale it to the very top. Below me, every time, lies the true star of the series (sorry, Desmond). Be it the original Assassin's Creed's sparse Kingdom, Florence or Venice from its sequel, or Brotherhood's superlative Rome, every rooftop or spire is a surface to be explored.
Last year's Constantinople skyline once again laid a whole city out before players but, five major games in, it had begun to feel like a roadmap of ritualism. Players plodded through familiar missions and travelled in familiar ways. Delving deeper only uncovered additional infuriating layers: renovating shops inexplicably increased your notoriety, which pushed you closer to the game's unnecessary tower defence mini-game.
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