Console transitions can be awkward affairs at the very best of times. They're even weirder when the platform release dates don't overlap very cleanly - and when one of the machines comes with an inventive set of features.Pity current developers and publishers, then. The Wii U's probably enough of a headache if you're making a game specifically for Nintendo's new console. It's even worse if you're porting a game from hardware which doesn't offer, oh, I don't know, an odd new controller with a screen set in the middle of it.
So how are many third-party publishers approaching things for the first wave of Wii U games? I went to Frankfurt last week to find out. Here's a clue: I hope you like maps!
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