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Hands On: DJ Hero 2

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  • Hands On: DJ Hero 2

    Mixing it up?

    My local HMV is affectionately known as the Plastic Graveyard at the moment thanks to its full-to-bursting window display of heavily discounted, unsold, mostly Activision-published peripherals. There are ad-hoc sculptures made out of Band Hero boxes and Beatles: Rock Band guitar packs next to disarrayed stacks of justifiably neglected Tony Hawk: Ride skateboards, presumably mirroring the precarious piles of dust-gathering, obsolete guitars and drumkits in the corners of living rooms and lofts across the country.

    If you wanted to pick up DJ Hero for less than half the original £90 asking price, now would be a good time. It's well worth it for the original game alone, but even if you already own it, once DJ Hero 2 comes along you may find yourself itching for an extra set of decks. Multiplayer was under-developed in the first game, limited to surprisingly tedious note-for-note face-offs, but here it's very much a headline billing.

    The main event is definitely DJ Battle, a two-player mode where you trade hooks with your opponent, sometimes playing phrases alternately in a call-and-response pattern and sometimes playing slightly different versions of the track at the same time. Whoever wins a phrase gets a point, and whoever gets the most points wins the face-off and the approval of the virtual dance floor, as we discovered when we sat down to play it ahead of gamescom.

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