In theory, on paper, in your mind, or in just about any space that isn't the physical, real world, Natural Selection 2 is a gleaming beacon of what can happen when people shrug off the shackles of just one genre and let something new and interesting gestate in their minds for a few years. It blends real-time strategy and first-person shooting in a multiplayer game that takes the best of both worlds and runs with them. It's something very special. But that special something is often ruined by that most unpredictable of things - human beings.Pitting Marines against the animalistic alien 'Swarm', it's every bit an FPS if you choose to go that route, and one that is drenched in a thick alien mucous of atmosphere. As a marine, you jump at shadows and sneak around corners with your flashlight trembling, terrified that you're about to be pounced on by something with far too many teeth and far too little empathy.
As an alien, you're always the vulnerable predator, desperate to close the gap between the marines' deadly assault rifles and your lethal jaws. Get up close and the fight is in your favour, so as the default dog-like Lurk you scramble up walls, hide in vents, and generally try to find an angle that the marines aren't watching. With both sides playing an utterly different game, it's asymmetry at its best.
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