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Scrolls: from building blocks to building decks

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  • Scrolls: from building blocks to building decks

    It would be thematically neat and tidy to suggest that, if Mojang's first game is all about the joys of creativity, its second is more concerned with the dark charms of destruction. That might not be entirely true, however. As anyone who's ever built a tower of TNT blocks in Minecraft will tell you, Notch's runaway indie hit is entirely comfortable with the ancient art of blowing things to pieces. Equally, while Scrolls is a smart combination of card battler and board game where the emphasis lies with taking out your enemy's units and ultimately destroying the idols they're protecting, throw in a deck building component, and you've got plenty of more constructive delights to lose yourself within.
    A better way of looking at things might be to argue that while Minecraft is a playset in which almost anything at all can happen, Scrolls is a game that benefits from a surprisingly sharp focus. That doesn't mean that its simple core doesn't hold depths, of course. Those depths will become apparent within the space of your first few matches, in fact.
    Scrolls is a turn-based game in which you fight your human or AI opponent across a battlefield made up of hexes. Units placed on the game board will generally attack the idols sitting at your enemy's end of the row when their individual countdown meters hit zero - usually after two or three turns - and you summon these units - along with your spells and enchantments - by playing the cards you hold in your hand.
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