Tekken Tag Tournament 2 hits Nintendo's shiny new console with a bang: the Wii U edition comes loaded with all of the hidden characters and stages of the Xbox 360 and PS3 versions completely unlocked from the get-go, along with a range of tasty Nintendo-themed additions supplying some obligatory fan service. There are also a number of gameplay and balance tweaks, making the Wii U Edition the most complete version of Tekken Tag Tournament 2 available by far.So on the content side, we're covered. But how well does the Wii U game stand up to its 360 and PS3 counterparts on a technical level, bearing in mind the conversions of mixed quality we've seen since Nintendo's new machine launched a few weeks ago?
Based on first impressions, not much appears to have changed. We find that the same rendering set-up is used, with a dynamic framebuffer employed, adjusting the resolution on the fly according to the rendering load. In order to maintain the target 60FPS update as closely as possible, Tekken Tag Tournament 2 aims to operate in native 720p but drops down as low as 700x720 (with 800x720 and 900x720 also being seen) when there are two characters on screen performing tag-team combos with motion blur enabled.
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