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Dark Souls 2: there's a "core" that needs protecting says Miyazaki

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  • Dark Souls 2: there's a "core" that needs protecting says Miyazaki

    Dark Souls stands apart from everything else and it's brilliant for it. So when new game director Tomohiro Shibuya said he'd like Dark Souls 2 to be "more straightforward and more understandable" well he sure gave us the willies.
    Demon's Souls/Dark Souls director Hidetaka Miyazaki has eased a few of those fears in an interview with Japanese magazine Famitsu (translated by Polygon). He said there was a core experience that needed protecting.
    "I'm talking about how we think about the difficulty level and how you achieve things in-game, about the concepts behind the mechanics and level design," he said.
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