I didn't think it was ever going to happen. The games industry isn't Hollywood and they don't toss out another remake of an old classic every other year. Sure, there are an increasing number of games inspired by fondly remembered oldies, usually produced by enthusiastic indie developers, but flat-out remakes are as rare as shamrocks and not nearly so lucky.The problem was the original UFO: Enemy Unknown (also known as X-COM: UFO Defense) stood the test of time all too well. It was made available to buy on Steam even though it was in its late teens, and every other PC gamer continued to reminisce about its extraordinary turn-based tactical combat and real-time global strategy. It was untouchable - the godfather of strategy - and trying to follow it was folly.
Its success was a curse for the X-COM sequels that followed. Terror From the Deep couldn't get the balance right, Apocalypse struggled to model a living city, Interceptor didn't give you enough to do and Enforcer simply gave up trying to present anything challenging. Subsequent attempts were cancelled and games inspired by the X-COM series were, at best, no more than waxwork imitations, stiff and sparing.
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