Director's cuts are nothing new to games. The practice of returning to and revising an already released work, something commonplace in cinema, is now an established part in the life-cycle of some games, providing an opportunity to tinker, toil and, most importantly, resell existing products.It's something that's not entirely new to Team Ninja, either. Each entry in the modern-day Ninja Gaiden series has been restored and remastered, adding extra characters, extra weapons and toying with the game's famously taut difficulty level.
Ninja Gaiden 3: Razor's Edge, which is seeing a belated release for the Wii U in Europe this week, is different though. To call it a director's cut would be slightly misleading, though it does reveal a certain truth: Team Ninja's problem these past few years has been a lack of direction, the result, no doubt, of Tomonobu Itagaki's departure in 2008.
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