This week has seen two big stories about premium games trying to squeeze ever-more money out of their players. They're not immediately obvious bedfellows; Square Enix's Final Fantasy: All the Bravest is a mobile title divided into cash-hungry chunks, and Dead Space 3 is as typical an AAA console title as you'll get. But both excite the same feeling of unease, and not just because they share a common theme of exploitation; it's that point where something bearable becomes too much.This is nothing to do with the free-to-play business model, but rather the application of its mechanics. Surely everyone loves free-to-play games by now, and the many shining examples across mobile and PC show it can be the basis for top-notch titles. But there are things we acknowledge as players about free-to-play, a familiarity with its structure that means certain mechanics are accepted as inevitable: plenty of cosmetic in-app purchases, a grind-heavy levelling or crafting system, even large sections of the gameworld hived-off without payment. These things, when they are the toll booths for a great free experience, do not bother me.
The thought of paying a tax does hang loosely over my idea of free-to-play mechanics, and perhaps that's why it's so startling to see them in full price games. In terms of Final Fantasy: All the Bravest the up-front cost is £2.49 but, like it or lump it, on the App Store that's a premium. Square Enix has previously released its games (usually ports) at a much higher price, and it's clear this original title is some kind of exploration of how they can reduce the entry point but still get the full whack by the end - it's a game they want £30 for, in other words, so they've chopped it into paid chunks and sold you the first one for £2.49.
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