In the Walking Dead comics, fighting a zombie is always a massive deal. Its survivors are all too aware of the dangers involved, the risk of attracting attention, and how one false step means death. They'll do almost anything to avoid a big fight. So the series doesn't seem ideal for a video game subtitled 'Assault' - but the first of many surprises here is how smartly it's approached unfamiliar territory.This is a top-down strategy-shooter with the emphasis on the former, where you guide a group of four through zombie-packed locations, taking care of business and gathering supplies. The distinctive black-and-white art style of the comics is a heavy influence on Assault's look, making this feel like a much closer companion than Telltale's colourful adventure (visually at least), and every element is realised in 3D.
The viewpoint can be spun 360 degrees as well as zoomed in or out, essential for checking out alleyways and gaining a perspective during larger engagements - it's not just a nice idea, well executed, but an essential tool. The addition of comic book onomatopoeia during fights ("Thwack!"), along with brief glimpses of panel art to indicate incoming zombies, are the final flourishes of a gorgeous and faithful visual achievement.
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