Announcement

Collapse
No announcement yet.

Devil May Cry 3 retrospective

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Devil May Cry 3 retrospective

    There is a particular category of game - not a specific genre - that can be called endless. Tetris would be an obvious example, and at another pole there's something like Disgaea. Games where the core idea is so beautifully executed it can be escalated and repeated ad infinitum yet never loses its freshness. Things you could play forever. Devil May Cry 3 is one of the best, and despite its turbo-charged action is the ultimate slow-burner.
    Your experience with a particular game always comes down to circumstance. Playing DMC 3 at the time of release, the way I thought about games was different - it seemed like a fantastic fighter, with plenty of amazing-looking locations and some of the best boss fights ever. At the same time, I unlocked Bloody Palace mode and didn't try it for weeks. No idea.
    But over those weeks and months something kept me coming back, until the breakthrough. DMC3 was the first time I realised what cancelling was, and its applications took forever to sink in. Cancelling is being able to escape from a move's animation; so if Dante is swinging his sword, a specific input at a specific point can sometimes 'cancel' that animation before it finishes.
    Read more…


    More...
Working...
X