The creator of the multiplayer heist game Monaco, Andy Schatz, thinks that designing a game around a crowdsourced campaign with a variable budget is "bulls***.""I have a little bit of an unpopular opinion of Kickstarter," Schatz said in an interview with Penny Arcade Report. "I'm really glad for the people that have been really successful on Kickstarter, and don't get me wrong, I really like the idea of free money, but I'm of the opinion that designing a game around a variable budget is a terrible way to design a game.
"To be frank, I think that stretch goals are total bulls***."
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