"Warface is, as the name says, about war and social. Hence the name War... face." Cevat Yerli almost keeps a straight face - almost. By now, the Turkish-German Crytek boss is aware that something's been lost in translation. The title of his company's new free to-play-shooter has raised a few smirks and eyebrows. Americans hate it. Brits think it's funny. But you can't say it's not memorable - and if you believe Yerli's etymology, it's a statement of intent.Warface is a fun, lightweight, fast-paced online shooter with a faintly OTT modern military theme. It's technically slick and attractive, as you'd expect from Crytek. It's effectively a freebie Call of Duty that plays in your browser. There really isn't a great deal more to it than that: this is functional and effective game design that's as blunt as its name.
Only there is more going on here. More even than the tale of the triple-A developer with a taste for creating "maximum game" technical showcases suddenly deciding that it's time to make a bid for the other end of the market. That's because Warface is built on Gface, an ambitious social entertainment platform that Yerli seems enthused to present to us at Crytek's Frankfurt offices. It's his baby, we're told - the Crytek project that this tall, outspoken entrepreneur is most excited about. And it's quite a departure for a company that has previously put graphics engineering before absolutely everything else.
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