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Battlefield 3: End Game review

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  • Battlefield 3: End Game review

    There's a pleasing finality to calling a DLC pack "End Game". It's been well over a year since Battlefield 3 was released, and we can now look back over five expansion packs and truly appreciate how that core game has evolved and expanded. It's a view as impressive as anything conjured up by the Frostbite 2 engine over the last 16 months.
    End Game is an appropriate swansong, showcasing DICE's open warfare at its best. As always there are four new maps, but the connection between them is less obvious than in previous packs. Rather than being linked by the implied narrative of an earthquake, as in Aftermath, or by nostalgia, as in Back to Karkand, this quartet follows a broad seasonal theme.
    Kiasar Railroad is the spring offering, an undulating plot of land with - as the name suggests - a railway line cutting through it. A road slices through in the other direction creating a simple but effective crossroad layout. There's a lot of gentle verticality in the terrain here, with a forest and mountain feel sloping down towards a coastal area. Capture points for Conquest take advantage of the various features dotted around, such as a waterside canoe centre, a gas station and a cargo area. Each offers plentiful cover with small building interiors for soldiers in need of a more sturdy hiding place.
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