Tomb Raider was always a series about being alone, solving puzzles in a 3D space, but somehow Crystal Dynamics proved that Lara's adventures could be just as rewarding in an isometric co-op game in the surprise hit Lara Croft and the Guardian of Light. Unfortunately, it looks like the critically acclaimed digital title was a mere one-off rather than the start of a side-series."There are no plans to do anything in that series but it was a great opportunity to do something a little bit outside of the core," said creative director Noah Hughes in an interview with OXM.
"Guardian was a great opportunity to explore things that we may not have done in the pillar franchise titles, but in that case it was co-op."
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