Alex Mosolov is showing me a picture, and for a good few moments I don't really understand. There are well over a hundred spaceships, all spread across one white plane, all of differing sizes and construction. Concept art, maybe? Not even slightly. "That is all of the ships in one of the mod compilations. Numerous high quality mods are either being worked on, or are more or less finished."Mosolov is lead designer on Starsector, a top-down space farer where you build up your own fleet and find a place for yourself among the stars. It's in early alpha testing at the moment, but they're adopting the Minecraft model and allowing anyone to pay up and get early access. Which is important when you've got extensive mod tools, and the longevity of your game relies on your players making the most out of them.
At the moment things are a little on the sparse side, with the combat mechanics welded snugly into place, but the majority of the higher functions have yet to be implemented. Starting a new game drops you unceremoniously in the middle of hostile space with nothing but a frigate to your name, forcing you to flee from blood-thirsty pirates and attempt to scrape yourself a few extra ships and some bigger guns.
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