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Gunpoint cost $30 to develop, then made enough that its creator can quit "jobs, as a

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  • Gunpoint cost $30 to develop, then made enough that its creator can quit "jobs, as a

    Gunpoint developer Tom Francis has revealed that his stealthy platform puzzler Gunpoint was so wildly successful that he can quit all his other work and focus on game development full-time.
    While Francis didn't reveal the exact sales figures for Gunpoint, he noted that it made six times his goal for what he considered good enough to "become a game developer."
    "I think I have quit jobs, as a concept," Francis wrote on his blog. "I started Gunpoint as an audition piece to get myself a position at a developer, but designing it has been so creatively satisfying that I no longer want one, and so commercially successful that I'll never need one."
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  • #2
    Android: Netrunner review

    Price: £35 / Players: 2 / Time: 45 minutes
    I once had a friend who was into Magic: The Gathering describe its appeal to me. "I want to sit down with someone, shake his hand, and take him apart." This statement was just red-blooded enough for me to freeze, my bottle of beer failing to complete its journey to my lips.
    There's a gravity to collectible card games, one heavy enough to have dragged countless video games into their orbit. Following Minecraft, Mojang declared it was working on its own CCG, Scrolls. Japanese RPGs often feature collectible cards, and there are legions of card games attempting to wring money from mobile devices that make up with enthusiasm for what they lack in... well, any redeeming features whatsoever.
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