I know you shouldn't judge games by their visuals but, upon seeing a screenshot of Rogue Legacy, I knew it would be up my street. And such shallowness on my part was soon confirmed in spades. Rogue Legacy's influences, from games as diverse as the Souls series to Spelunky, are obvious but the way it weaves these elements into something new creates a kind of oxymoron; an original steeped in nostalgia. Developer Cellar Door Games are two brothers based in Toronto, Kenny and Teddy Lee, and Rogue Legacy is their biggest project to date - though the pair's debut did make something of a splash. "We started making games with Don't S**t Your Pants," laughs Teddy, "Which we made because the idea was so funny that eventually Kenny said 'I'm just gonna do it.' He didn't know much programming at the time but went in and did it, and the reception was so great that we wanted to do more."
It set the pair off making Flash games, but the quick turnarounds and fluctuating fortunes of that marketplace were a tough apprenticeship. "Some of our games would do well," says Teddy. "Like my First Quantum Translocator did OK, even though it didn't do so well publicly. But then the game afterwards I Have One Day made almost no money whatsoever. So it was up and down."
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