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WildStar picks subs, but you can trade gold for game time

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  • WildStar picks subs, but you can trade gold for game time

    WildStar, the sci-fi online world due for release in spring 2014, will fly in the face of massively multiplayer fashion by charging a subscription, developer Carbine has announced. But there's a twist: you'll also be able play for free by trading in-game currency for game time with other players.
    The system, called CREDD, is similar to the PLEX system introduced to Eve Online's economy a couple of years ago. It effectively enables authorised gold buying for one segment of WildStar players and free gameplay for another. Cash-rich and time-poor players will buy CREDD as an in-game item direct from Carbine, and then sell it for gold over WildStar's trading system to their time-rich and cash-poor cohorts.
    CREDD (which stands for Certificate of Research, Exploration, Destruction and Development) will be priced higher in real money than a standard sub, to protect the system from exploitation, but its price in game gold will be subject to the market forces of WildStar's economy. You'll only be able to trade it through the game's Commodities Exchange, an automated 'blind' auction house where you can only buy commodities at the lowest available price with no awareness of the seller's identity. CREDD can't be gifted.
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