There's something about Samurai Gunn that brings the samurai film Yojimbo to mind. Back in 1961 Akira Kurosawa told the story of a wandering ronin who stumbles into a turf war between two rival gang lords attempting to claim a small village in feudal Japan, and it went on to inspire Sergio Leone's famous string of spaghetti westerns starring Clint Eastwood's nameless anti-hero. It's not the backdrop of Samurai Gunn, a fast, bloody 8-bit indie, that reminds me of Yojimbo, though. It's more the central theme of rivalry.Samurai Gunn is primarily a multiplayer game. Designer Beau Blyth tells me there is a single player mode in the works, but after playing a few rounds against three other feudal warriors (one of them Blyth himself), I can't imagine how a single-player experience could be as much fun.
As history usually tells us, cross swords with power and there will be backstabbing. Samurai Gunn isn't particularly worried about the messy politics, though: quite simply, you're locked in a deathmatch with your other opponents until only one is left standing. What makes Samurai Gunn stand out is the sneaky elements of strategy that keep matches short and tense. In addition to a blade, each swordsman also has a gun capable of carrying three bullets per life.
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